Difference between revisions of "FitL"

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Control, Police and US Troops: remove any Terror marker and shift the space up to 2 levels toward Active Support. Costs 3R per Terror marker/level shifted.
Control, Police and US Troops: remove any Terror marker and shift the space up to 2 levels toward Active Support. Costs 3R per Terror marker/level shifted.
* b) During Train op: in 1 Train space with COIN Control and US pieces (not necessarily Troops, and don't need ARVN Police). Same cost.
* b) During Train op: in 1 Train space with COIN Control and US pieces (not necessarily Troops, and don't need ARVN Police). Same cost.
*Any LoCs or Cities, Cost 0.
*Move any US Troops to adjacent then along/through as many LoCs/Cities as desired, but stopping at Insurgents. THEN, each LoC: activate 1 Guerrilla for each US Troop there. THEN, may free Assault on 1 LoC.


==SWEEP==
==SWEEP==

Revision as of 02:59, 24 November 2015

VC/NVA

Rally

VC

  • +Tax or Subvert
  • 在任何省分/城市無須支援
  • 花1R/space
  • 放置1 VC游擊隊/把兩個游擊隊換成一個基地/如果有VC基地,可以放游擊隊數量<=Pop+VC基地數/如果有VC:把VC翻面。

NVA

  • +Infiltrate or Bombard
  • 在任何省分/城市無須支援
  • 花1R/space
  • 放置1 NVA游擊隊/把兩個游擊隊換成一個基地/如果有NVA基地,可以放游擊隊數量<=Trail+NVA基地數。之後,可以花2R來移動Trail前進一格。

MARCH

VC

Not in Monsoon

  • 任何區域
  • 每個非LoC區域花1R (參見Trail的例外情況) 。(LoCs cost 0)
  • 移動VC游擊隊到相鄰區域。如果目的地為LoC或有支援的區域,以及移動單位+COIN方塊/SF在該處>3:啟動所有移動中的游擊隊。

NVA

Not in Monsoon

  • 任何區域
  • 每個非LoC區域花1R (參見Trail的例外情況) 。(LoCs cost 0)
  • 移動NVA正規軍/游擊隊到相鄰區域。如果目的地為LoC或有支援的區域,以及游擊隊數量+COIN方塊/SF在該處>3:啟動所有移動中的游擊隊。

ATTACK

VC

  • 上面有VC武力和敵人單位的區域
  • 1R/space
  • 在每個區域:啟動所有VC游擊隊和擲1d6:如果數字<=VC游擊隊的數量,移除兩個敵人單位:任何單位(包括地下SF),但最後才能移走基地。然後:Attrition:每移除一個US正規軍/基地被移除,也移除1VC游擊隊。

NVA

  • 上面有NVA武力和敵人單位的區域
  • 1R/space
  • 每個區域:每兩個NVA正規軍移除一個敵人/啟動所有的NVA游擊隊並擲1d6:如果如果數字<=NVA游擊隊的數量,移除兩個敵人單位:任何單位(包括地下SF),但最後才能移走基地。Attrition:每移除一個US正規軍/基地被移除,也移除1攻擊者。

TERROR

VC

  • Spaces with Underground VC Guerillas
  • Cost 1R per Prov/City (LoCs cost 0)
  • In each space: Activate 1 VC G. If Prov/City: place Terror marker if none and shift 1 level toward Active Opposition. If LoC: place Sabotage marker if none.

NVA

  • 上面有NVA正規軍或地下NVA游擊隊的區域
  • 1R/Prov or City (LoC免費)
  • In each space: Activate 1 NVA G. If Prov/City: place Terror marker if none and shift any Support 1 level toward Neutral. If LoC: place Sabotage marker if none.

SA(0 cost)

VC

  • TAX[edit]
    • Up to 4 spaces with Underground VC G and no COIN control
    • Each space: Activate 1 VC G, shift 1 level toward Active Support, and add VC R = Econ value (if LoC) or 2x Pop # (if Prov).
  • SUBVERT[edit]
    • 1 or 2 spaces with Underground VC G and ARVN cubes
    • In each space: remove 2 ARVN cubes OR replace 1 with a VC G. Also, -1 Patronage per 2 ARVN cubes removed (round down).
  • AMBUSH[edit]
    • 1 or 2 spaces where a VC Underground G marched or is about to attack. If on LoC, may target an adjacent piece.
    • Activate that G and remove 1 enemy piece: any unit type, even Underground SF, but Bases last. No attrition.

NVA

  • INFILTRATE====
    • 1 or 2 spaces with NVA Base or NVA > VC. Choose either:
    • If Base: place NVA Troops up to Trail Value + Bases there, AND may replace NVA Gs with Troops.
    • OR if NVA > VC: shift Opposition 1 level toward Neutral AND replace 1 VC (even Tunnel) with matching NVA.
  • BOMBARD====
    • 1 or 2 spaces, each with ≥ 3 COIN Troops or 1 COIN Base AND ≥ 3 NVA Troops in same or adjacent space.
    • Remove 1 COIN Troops per space.
  • AMBUSH====
    • 1 or 2 spaces where an NVA Underground G marched or is about to attack. If on LoC, may target an adjacent piece.
    • Activate that G and remove 1 enemy piece: any unit type, even Underground SF, but Bases last. No attrition.

ARVN/USA

TRAIN

ARVN

  • In Cities/Provs without NVA Control.
  • Cost 3R per space where ARVN pieces placed.
  • If City or COIN Base: place 1-2 Rangers OR 1-6 ARVN cubes. THEN, in 1 Train space: may replace 3 ARVN cubes with 1 ARVN Base OR if ARVN Troops, Police and COIN Control: Pacify 1-2 levels.

USA

PATROL

ARVN

  • Any LoCs or Cities
  • Cost 3R total.
  • Move any ARVN cubes to adjacent then along/through as many LoCs/Cities as desired, but stopping at Insurgents. THEN, each LoC: activate 1 Guerrilla for each ARVN cube there. THEN, may free Assault on 1 LoC.

USA

  • a) During Support phase of Coup rounds: max 4 spaces, US/ARVN combined. Need Coin

Control, Police and US Troops: remove any Terror marker and shift the space up to 2 levels toward Active Support. Costs 3R per Terror marker/level shifted.

  • b) During Train op: in 1 Train space with COIN Control and US pieces (not necessarily Troops, and don't need ARVN Police). Same cost.
  • Any LoCs or Cities, Cost 0.
  • Move any US Troops to adjacent then along/through as many LoCs/Cities as desired, but stopping at Insurgents. THEN, each LoC: activate 1 Guerrilla for each US Troop there. THEN, may free Assault on 1 LoC.

SWEEP

Not in Monsoon

ARVN

  • Any Provinces or Cities
  • Move any ARVN Troops, if desired first onto adjacent Insurgent-free LoCs, then into adjacent spaces. THEN activate 1 Guerrilla for each ARVN cube/Ranger there, or if Jungle, 1 for every 2.

USA

ASSAULT

ARVN

  • Spaces with ARVN cubes and Active Insurgents (cannot assault Underground Guerrillas)
  • Cost 3R per space
  • In each space: remove 1 enemy piece (NVA Troops, then Active Guerrillas, Bases last, 1 Tunnel marker max on 4-6) per 2 ARVN cubes in City/LoC, per 2 ARVN Troops in Jungle/Lowland, or per 3 ARVN Troops in Highland. +6 Aid per enemy Base removed. Note: Police only participate in Cities/LoCs assaults.

USA

SA

No cost

ARVN

GOVERN

  • 1 or 2 COIN Control spaces with Support, but not Saigon nor spaces selected for Training.
  • Each space: add 3x Pop to Aid OR if more ARVN cubes than US cubes, transfer 1x Pop from Aid to Patronage and shift Support 1 level toward Neutral.

TRANSPORT

  • Select 1 space.
  • Move up to 6 ARVN Troops/Rangers from that space, if desired to adjacent then along/through as many LoCs/Cities as desired, then, if desired, into any adjacent destinations, but in all cases stopping at Insurgents. THEN, flip all Rangers Underground.

RAID

  • 1 or 2 spaces
  • Each space, move in any adjacent Rangers desired. THEN, may Activate 1 Underground Ranger there to remove any 2 enemy pieces, even Underground Guerrillas, but Bases last and no Tunnels.

USA