Difference between revisions of "FitL"

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==TERROR==
==TERROR==
===VC===
===VC===
*Spaces with Underground VC Guerillas
*Cost 1R per Prov/City (LoCs cost 0)
*In each space: Activate 1 VC G. If Prov/City: place Terror marker if none and shift 1 level toward Active Opposition. If LoC: place Sabotage marker if none.
===NVA===
===NVA===
*上面有NVA正規軍或地下NVA游擊隊的區域
*上面有NVA正規軍或地下NVA游擊隊的區域
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*In each space: Activate 1 NVA G. If Prov/City: place Terror marker if none and shift any Support 1 level toward Neutral. If LoC: place Sabotage marker if none.
*In each space: Activate 1 NVA G. If Prov/City: place Terror marker if none and shift any Support 1 level toward Neutral. If LoC: place Sabotage marker if none.


==SA==
==SA(0 cost)==
===VC===
*TAX[edit]
**Up to 4 spaces with Underground VC G and no COIN control
**Each space: Activate 1 VC G, shift 1 level toward Active Support, and add VC R = Econ value (if LoC) or 2x Pop # (if Prov).
*SUBVERT[edit]
**1 or 2 spaces with Underground VC G and ARVN cubes
**In each space: remove 2 ARVN cubes OR replace 1 with a VC G. Also, -1 Patronage per 2 ARVN cubes removed (round down).
*AMBUSH[edit]
**1 or 2 spaces where a VC Underground G marched or is about to attack. If on LoC, may target an adjacent piece.
**Activate that G and remove 1 enemy piece: any unit type, even Underground SF, but Bases last. No attrition.
===NVA===
*INFILTRATE====
**1 or 2 spaces with NVA Base or NVA > VC. Choose either:
**If Base: place NVA Troops up to Trail Value + Bases there, AND may replace NVA Gs with Troops.
**OR if NVA > VC: shift Opposition 1 level toward Neutral AND replace 1 VC (even Tunnel) with matching NVA.
*BOMBARD====
**1 or 2 spaces, each with ≥ 3 COIN Troops or 1 COIN Base AND ≥ 3 NVA Troops in same or adjacent space.
**Remove 1 COIN Troops per space.
*AMBUSH====
**1 or 2 spaces where an NVA Underground G marched or is about to attack. If on LoC, may target an adjacent piece.
**Activate that G and remove 1 enemy piece: any unit type, even Underground SF, but Bases last. No attrition.
 
=ARVN/USA=
=ARVN/USA=
==TRAIN==
==TRAIN==
===ARVN===
*In Cities/Provs without NVA Control.
*Cost 3R per space where ARVN pieces placed.
*If City or COIN Base: place 1-2 Rangers OR 1-6 ARVN cubes. THEN, in 1 Train space: may replace 3 ARVN cubes with 1 ARVN Base OR if ARVN Troops, Police and COIN Control: Pacify 1-2 levels.
===US===
*Cities/Provinces with US pieces.
*Cost 3R per space where ARVN placed.
*Place 1-2 Irregulars OR if US Base: 1-2 Rangers or 1-6 ARVN cubes. THEN: a) in up to 1 COIN control Train space, pay to Pacify 1-2 levels OR b) in Saigon: transfer 1-3 Patronage to ARVN Resources.
==PATROL==
==PATROL==
===ARVN===
*Any LoCs or Cities
*Cost 3R total.
*Move any ARVN cubes to adjacent then along/through as many LoCs/Cities as desired, but stopping at Insurgents. THEN, each LoC: activate 1 Guerrilla for each ARVN cube there. THEN, may free Assault on 1 LoC.
===US===
*Any LoCs or Cities, Cost 0.
*Move any US Troops to adjacent then along/through as many LoCs/Cities as desired, but stopping at Insurgents. THEN, each LoC: activate 1 Guerrilla for each US Troop there. THEN, may free Assault on 1 LoC.
==SWEEP==
==SWEEP==
Not in Monsoon
===ARVN===
*Any Provinces or Cities
*Move any ARVN Troops, if desired first onto adjacent Insurgent-free LoCs, then into adjacent spaces. THEN activate 1 Guerrilla for each ARVN cube/Ranger there, or if Jungle, 1 for every 2.
===US===
*Any Provinces or Cities, Cost 0.
*Move any US Troops, if desired first onto adjacent Insurgent-free LoCs, then into adjacent spaces. THEN activate 1 Guerrilla for each US Troop/Irregular there, or if Jungle, 1 for every 2.
==ASSAULT==
==ASSAULT==
===ARVN===
*Spaces with ARVN cubes and Active Insurgents (cannot assault Underground Guerrillas)
*Cost 3R per space
*In each space: remove 1 enemy piece (NVA Troops, then Active Guerrillas, Bases last, 1 Tunnel marker max on 4-6) per 2 ARVN cubes in City/LoC, per 2 ARVN Troops in Jungle/Lowland, or per 3 ARVN Troops in Highland. +6 Aid per enemy Base removed. Note: Police only participate in Cities/LoCs assaults.
===US===
*Spaces with US Troops and Active Insurgents (cannot assault Underground Guerrillas)
*Cost 0R or 3R if ARVN Assault added.
*Each space: remove 1 enemy piece (NVA Troops, then Active Guerrillas, Bases last, 1 Tunnel marker max on 4-6) for each US Troop OR 2 for 1 if US Base OR 1 for 2 if Highland without US Base. THEN, in 1 of those spaces, may pay to add an ARVN Assault.
==SA==
==SA==
No cost
===ARVN===
====GOVERN====
*1 or 2 COIN Control spaces with Support, but not Saigon nor spaces selected for Training.
*Each space: add 3x Pop to Aid OR if more ARVN cubes than US cubes, transfer 1x Pop from Aid to Patronage and shift Support 1 level toward Neutral.
====TRANSPORT====
*Select 1 space.
*Move up to 6 ARVN Troops/Rangers from that space, if desired to adjacent then along/through as many LoCs/Cities as desired, then, if desired, into any adjacent destinations, but in all cases stopping at Insurgents. THEN, flip all Rangers Underground.
====RAID====
*1 or 2 spaces
*Each space, move in any adjacent Rangers desired. THEN, may Activate 1 Underground Ranger there to remove any 2 enemy pieces, even Underground Guerrillas, but Bases last and no Tunnels.
===US===
====ADVISE====
*1 or 2 spaces not selected for Training.
*Each space: Sweep in place with ARVN (cost 0) OR Assault with ARVN (cost 0) OR Activate 1 Underground Irregular or Ranger there to remove any 2 enemy pieces, even Underground Guerrillas, but Bases last and no Tunnels. THEN, may add +6 Aid.
====AIR LIFT====
*Any 4 spaces, but max 2 in Monsoon.
*Redistribute any US Troops and up to 4 Irregulars/Rangers/ARVN Troops among the selected spaces.
====AIR STRIKE====
*1-6 spaces with COIN pieces, but max 2 spaces in Monsoon.
*Among the selected spaces: remove a total of up to 6 enemy pieces (losses order per space: NVA Troops first, then Active Guerrillas, Bases last and no Tunnels) AND shift each space 1 level toward Active Opposition. THEN, may degrade Trail 1 box.

Latest revision as of 03:03, 24 November 2015

VC/NVA

Rally

VC

  • +Tax or Subvert
  • 在任何省分/城市無須支援
  • 花1R/space
  • 放置1 VC游擊隊/把兩個游擊隊換成一個基地/如果有VC基地,可以放游擊隊數量<=Pop+VC基地數/如果有VC:把VC翻面。

NVA

  • +Infiltrate or Bombard
  • 在任何省分/城市無須支援
  • 花1R/space
  • 放置1 NVA游擊隊/把兩個游擊隊換成一個基地/如果有NVA基地,可以放游擊隊數量<=Trail+NVA基地數。之後,可以花2R來移動Trail前進一格。

MARCH

VC

Not in Monsoon

  • 任何區域
  • 每個非LoC區域花1R (參見Trail的例外情況) 。(LoCs cost 0)
  • 移動VC游擊隊到相鄰區域。如果目的地為LoC或有支援的區域,以及移動單位+COIN方塊/SF在該處>3:啟動所有移動中的游擊隊。

NVA

Not in Monsoon

  • 任何區域
  • 每個非LoC區域花1R (參見Trail的例外情況) 。(LoCs cost 0)
  • 移動NVA正規軍/游擊隊到相鄰區域。如果目的地為LoC或有支援的區域,以及游擊隊數量+COIN方塊/SF在該處>3:啟動所有移動中的游擊隊。

ATTACK

VC

  • 上面有VC武力和敵人單位的區域
  • 1R/space
  • 在每個區域:啟動所有VC游擊隊和擲1d6:如果數字<=VC游擊隊的數量,移除兩個敵人單位:任何單位(包括地下SF),但最後才能移走基地。然後:Attrition:每移除一個US正規軍/基地被移除,也移除1VC游擊隊。

NVA

  • 上面有NVA武力和敵人單位的區域
  • 1R/space
  • 每個區域:每兩個NVA正規軍移除一個敵人/啟動所有的NVA游擊隊並擲1d6:如果如果數字<=NVA游擊隊的數量,移除兩個敵人單位:任何單位(包括地下SF),但最後才能移走基地。Attrition:每移除一個US正規軍/基地被移除,也移除1攻擊者。

TERROR

VC

  • Spaces with Underground VC Guerillas
  • Cost 1R per Prov/City (LoCs cost 0)
  • In each space: Activate 1 VC G. If Prov/City: place Terror marker if none and shift 1 level toward Active Opposition. If LoC: place Sabotage marker if none.

NVA

  • 上面有NVA正規軍或地下NVA游擊隊的區域
  • 1R/Prov or City (LoC免費)
  • In each space: Activate 1 NVA G. If Prov/City: place Terror marker if none and shift any Support 1 level toward Neutral. If LoC: place Sabotage marker if none.

SA(0 cost)

VC

  • TAX[edit]
    • Up to 4 spaces with Underground VC G and no COIN control
    • Each space: Activate 1 VC G, shift 1 level toward Active Support, and add VC R = Econ value (if LoC) or 2x Pop # (if Prov).
  • SUBVERT[edit]
    • 1 or 2 spaces with Underground VC G and ARVN cubes
    • In each space: remove 2 ARVN cubes OR replace 1 with a VC G. Also, -1 Patronage per 2 ARVN cubes removed (round down).
  • AMBUSH[edit]
    • 1 or 2 spaces where a VC Underground G marched or is about to attack. If on LoC, may target an adjacent piece.
    • Activate that G and remove 1 enemy piece: any unit type, even Underground SF, but Bases last. No attrition.

NVA

  • INFILTRATE====
    • 1 or 2 spaces with NVA Base or NVA > VC. Choose either:
    • If Base: place NVA Troops up to Trail Value + Bases there, AND may replace NVA Gs with Troops.
    • OR if NVA > VC: shift Opposition 1 level toward Neutral AND replace 1 VC (even Tunnel) with matching NVA.
  • BOMBARD====
    • 1 or 2 spaces, each with ≥ 3 COIN Troops or 1 COIN Base AND ≥ 3 NVA Troops in same or adjacent space.
    • Remove 1 COIN Troops per space.
  • AMBUSH====
    • 1 or 2 spaces where an NVA Underground G marched or is about to attack. If on LoC, may target an adjacent piece.
    • Activate that G and remove 1 enemy piece: any unit type, even Underground SF, but Bases last. No attrition.

ARVN/USA

TRAIN

ARVN

  • In Cities/Provs without NVA Control.
  • Cost 3R per space where ARVN pieces placed.
  • If City or COIN Base: place 1-2 Rangers OR 1-6 ARVN cubes. THEN, in 1 Train space: may replace 3 ARVN cubes with 1 ARVN Base OR if ARVN Troops, Police and COIN Control: Pacify 1-2 levels.

US

  • Cities/Provinces with US pieces.
  • Cost 3R per space where ARVN placed.
  • Place 1-2 Irregulars OR if US Base: 1-2 Rangers or 1-6 ARVN cubes. THEN: a) in up to 1 COIN control Train space, pay to Pacify 1-2 levels OR b) in Saigon: transfer 1-3 Patronage to ARVN Resources.

PATROL

ARVN

  • Any LoCs or Cities
  • Cost 3R total.
  • Move any ARVN cubes to adjacent then along/through as many LoCs/Cities as desired, but stopping at Insurgents. THEN, each LoC: activate 1 Guerrilla for each ARVN cube there. THEN, may free Assault on 1 LoC.

US

  • Any LoCs or Cities, Cost 0.
  • Move any US Troops to adjacent then along/through as many LoCs/Cities as desired, but stopping at Insurgents. THEN, each LoC: activate 1 Guerrilla for each US Troop there. THEN, may free Assault on 1 LoC.

SWEEP

Not in Monsoon

ARVN

  • Any Provinces or Cities
  • Move any ARVN Troops, if desired first onto adjacent Insurgent-free LoCs, then into adjacent spaces. THEN activate 1 Guerrilla for each ARVN cube/Ranger there, or if Jungle, 1 for every 2.

US

  • Any Provinces or Cities, Cost 0.
  • Move any US Troops, if desired first onto adjacent Insurgent-free LoCs, then into adjacent spaces. THEN activate 1 Guerrilla for each US Troop/Irregular there, or if Jungle, 1 for every 2.

ASSAULT

ARVN

  • Spaces with ARVN cubes and Active Insurgents (cannot assault Underground Guerrillas)
  • Cost 3R per space
  • In each space: remove 1 enemy piece (NVA Troops, then Active Guerrillas, Bases last, 1 Tunnel marker max on 4-6) per 2 ARVN cubes in City/LoC, per 2 ARVN Troops in Jungle/Lowland, or per 3 ARVN Troops in Highland. +6 Aid per enemy Base removed. Note: Police only participate in Cities/LoCs assaults.

US

  • Spaces with US Troops and Active Insurgents (cannot assault Underground Guerrillas)
  • Cost 0R or 3R if ARVN Assault added.
  • Each space: remove 1 enemy piece (NVA Troops, then Active Guerrillas, Bases last, 1 Tunnel marker max on 4-6) for each US Troop OR 2 for 1 if US Base OR 1 for 2 if Highland without US Base. THEN, in 1 of those spaces, may pay to add an ARVN Assault.

SA

No cost

ARVN

GOVERN

  • 1 or 2 COIN Control spaces with Support, but not Saigon nor spaces selected for Training.
  • Each space: add 3x Pop to Aid OR if more ARVN cubes than US cubes, transfer 1x Pop from Aid to Patronage and shift Support 1 level toward Neutral.

TRANSPORT

  • Select 1 space.
  • Move up to 6 ARVN Troops/Rangers from that space, if desired to adjacent then along/through as many LoCs/Cities as desired, then, if desired, into any adjacent destinations, but in all cases stopping at Insurgents. THEN, flip all Rangers Underground.

RAID

  • 1 or 2 spaces
  • Each space, move in any adjacent Rangers desired. THEN, may Activate 1 Underground Ranger there to remove any 2 enemy pieces, even Underground Guerrillas, but Bases last and no Tunnels.

US

ADVISE

  • 1 or 2 spaces not selected for Training.
  • Each space: Sweep in place with ARVN (cost 0) OR Assault with ARVN (cost 0) OR Activate 1 Underground Irregular or Ranger there to remove any 2 enemy pieces, even Underground Guerrillas, but Bases last and no Tunnels. THEN, may add +6 Aid.

AIR LIFT

  • Any 4 spaces, but max 2 in Monsoon.
  • Redistribute any US Troops and up to 4 Irregulars/Rangers/ARVN Troops among the selected spaces.

AIR STRIKE

  • 1-6 spaces with COIN pieces, but max 2 spaces in Monsoon.
  • Among the selected spaces: remove a total of up to 6 enemy pieces (losses order per space: NVA Troops first, then Active Guerrillas, Bases last and no Tunnels) AND shift each space 1 level toward Active Opposition. THEN, may degrade Trail 1 box.