Difference between revisions of "FitL"
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*In each space: Activate 1 NVA G. If Prov/City: place Terror marker if none and shift any Support 1 level toward Neutral. If LoC: place Sabotage marker if none. | *In each space: Activate 1 NVA G. If Prov/City: place Terror marker if none and shift any Support 1 level toward Neutral. If LoC: place Sabotage marker if none. | ||
==SA== | ==SA(0 cost)== | ||
===VC=== | |||
*TAX[edit] | |||
**Up to 4 spaces with Underground VC G and no COIN control | |||
**Each space: Activate 1 VC G, shift 1 level toward Active Support, and add VC R = Econ value (if LoC) or 2x Pop # (if Prov). | |||
*SUBVERT[edit] | |||
**1 or 2 spaces with Underground VC G and ARVN cubes | |||
**In each space: remove 2 ARVN cubes OR replace 1 with a VC G. Also, -1 Patronage per 2 ARVN cubes removed (round down). | |||
*AMBUSH[edit] | |||
**1 or 2 spaces where a VC Underground G marched or is about to attack. If on LoC, may target an adjacent piece. | |||
**Activate that G and remove 1 enemy piece: any unit type, even Underground SF, but Bases last. No attrition. | |||
===NVA=== | |||
*INFILTRATE==== | |||
**1 or 2 spaces with NVA Base or NVA > VC. Choose either: | |||
**If Base: place NVA Troops up to Trail Value + Bases there, AND may replace NVA Gs with Troops. | |||
**OR if NVA > VC: shift Opposition 1 level toward Neutral AND replace 1 VC (even Tunnel) with matching NVA. | |||
*BOMBARD==== | |||
**1 or 2 spaces, each with ≥ 3 COIN Troops or 1 COIN Base AND ≥ 3 NVA Troops in same or adjacent space. | |||
**Remove 1 COIN Troops per space. | |||
*AMBUSH==== | |||
**1 or 2 spaces where an NVA Underground G marched or is about to attack. If on LoC, may target an adjacent piece. | |||
**Activate that G and remove 1 enemy piece: any unit type, even Underground SF, but Bases last. No attrition. | |||
=ARVN/USA= | =ARVN/USA= | ||
==TRAIN== | ==TRAIN== | ||
===ARVN=== | |||
*In Cities/Provs without NVA Control. | |||
*Cost 3R per space where ARVN pieces placed. | |||
*If City or COIN Base: place 1-2 Rangers OR 1-6 ARVN cubes. THEN, in 1 Train space: may replace 3 ARVN cubes with 1 ARVN Base OR if ARVN Troops, Police and COIN Control: Pacify 1-2 levels. | |||
===US=== | |||
*Cities/Provinces with US pieces. | |||
*Cost 3R per space where ARVN placed. | |||
*Place 1-2 Irregulars OR if US Base: 1-2 Rangers or 1-6 ARVN cubes. THEN: a) in up to 1 COIN control Train space, pay to Pacify 1-2 levels OR b) in Saigon: transfer 1-3 Patronage to ARVN Resources. | |||
==PATROL== | ==PATROL== | ||
===ARVN=== | |||
*Any LoCs or Cities | |||
*Cost 3R total. | |||
*Move any ARVN cubes to adjacent then along/through as many LoCs/Cities as desired, but stopping at Insurgents. THEN, each LoC: activate 1 Guerrilla for each ARVN cube there. THEN, may free Assault on 1 LoC. | |||
===US=== | |||
*Any LoCs or Cities, Cost 0. | |||
*Move any US Troops to adjacent then along/through as many LoCs/Cities as desired, but stopping at Insurgents. THEN, each LoC: activate 1 Guerrilla for each US Troop there. THEN, may free Assault on 1 LoC. | |||
==SWEEP== | ==SWEEP== | ||
Not in Monsoon | |||
===ARVN=== | |||
*Any Provinces or Cities | |||
*Move any ARVN Troops, if desired first onto adjacent Insurgent-free LoCs, then into adjacent spaces. THEN activate 1 Guerrilla for each ARVN cube/Ranger there, or if Jungle, 1 for every 2. | |||
===US=== | |||
*Any Provinces or Cities, Cost 0. | |||
*Move any US Troops, if desired first onto adjacent Insurgent-free LoCs, then into adjacent spaces. THEN activate 1 Guerrilla for each US Troop/Irregular there, or if Jungle, 1 for every 2. | |||
==ASSAULT== | ==ASSAULT== | ||
===ARVN=== | |||
*Spaces with ARVN cubes and Active Insurgents (cannot assault Underground Guerrillas) | |||
*Cost 3R per space | |||
*In each space: remove 1 enemy piece (NVA Troops, then Active Guerrillas, Bases last, 1 Tunnel marker max on 4-6) per 2 ARVN cubes in City/LoC, per 2 ARVN Troops in Jungle/Lowland, or per 3 ARVN Troops in Highland. +6 Aid per enemy Base removed. Note: Police only participate in Cities/LoCs assaults. | |||
===US=== | |||
*Spaces with US Troops and Active Insurgents (cannot assault Underground Guerrillas) | |||
*Cost 0R or 3R if ARVN Assault added. | |||
*Each space: remove 1 enemy piece (NVA Troops, then Active Guerrillas, Bases last, 1 Tunnel marker max on 4-6) for each US Troop OR 2 for 1 if US Base OR 1 for 2 if Highland without US Base. THEN, in 1 of those spaces, may pay to add an ARVN Assault. | |||
==SA== | ==SA== | ||
No cost | |||
===ARVN=== | |||
====GOVERN==== | |||
*1 or 2 COIN Control spaces with Support, but not Saigon nor spaces selected for Training. | |||
*Each space: add 3x Pop to Aid OR if more ARVN cubes than US cubes, transfer 1x Pop from Aid to Patronage and shift Support 1 level toward Neutral. | |||
====TRANSPORT==== | |||
*Select 1 space. | |||
*Move up to 6 ARVN Troops/Rangers from that space, if desired to adjacent then along/through as many LoCs/Cities as desired, then, if desired, into any adjacent destinations, but in all cases stopping at Insurgents. THEN, flip all Rangers Underground. | |||
====RAID==== | |||
*1 or 2 spaces | |||
*Each space, move in any adjacent Rangers desired. THEN, may Activate 1 Underground Ranger there to remove any 2 enemy pieces, even Underground Guerrillas, but Bases last and no Tunnels. | |||
===US=== | |||
====ADVISE==== | |||
*1 or 2 spaces not selected for Training. | |||
*Each space: Sweep in place with ARVN (cost 0) OR Assault with ARVN (cost 0) OR Activate 1 Underground Irregular or Ranger there to remove any 2 enemy pieces, even Underground Guerrillas, but Bases last and no Tunnels. THEN, may add +6 Aid. | |||
====AIR LIFT==== | |||
*Any 4 spaces, but max 2 in Monsoon. | |||
*Redistribute any US Troops and up to 4 Irregulars/Rangers/ARVN Troops among the selected spaces. | |||
====AIR STRIKE==== | |||
*1-6 spaces with COIN pieces, but max 2 spaces in Monsoon. | |||
*Among the selected spaces: remove a total of up to 6 enemy pieces (losses order per space: NVA Troops first, then Active Guerrillas, Bases last and no Tunnels) AND shift each space 1 level toward Active Opposition. THEN, may degrade Trail 1 box. |
Latest revision as of 03:03, 24 November 2015
VC/NVA
Rally
VC
- +Tax or Subvert
- 在任何省分/城市無須支援
- 花1R/space
- 放置1 VC游擊隊/把兩個游擊隊換成一個基地/如果有VC基地,可以放游擊隊數量<=Pop+VC基地數/如果有VC:把VC翻面。
NVA
- +Infiltrate or Bombard
- 在任何省分/城市無須支援
- 花1R/space
- 放置1 NVA游擊隊/把兩個游擊隊換成一個基地/如果有NVA基地,可以放游擊隊數量<=Trail+NVA基地數。之後,可以花2R來移動Trail前進一格。
MARCH
VC
Not in Monsoon
- 任何區域
- 每個非LoC區域花1R (參見Trail的例外情況) 。(LoCs cost 0)
- 移動VC游擊隊到相鄰區域。如果目的地為LoC或有支援的區域,以及移動單位+COIN方塊/SF在該處>3:啟動所有移動中的游擊隊。
NVA
Not in Monsoon
- 任何區域
- 每個非LoC區域花1R (參見Trail的例外情況) 。(LoCs cost 0)
- 移動NVA正規軍/游擊隊到相鄰區域。如果目的地為LoC或有支援的區域,以及游擊隊數量+COIN方塊/SF在該處>3:啟動所有移動中的游擊隊。
ATTACK
VC
- 上面有VC武力和敵人單位的區域
- 1R/space
- 在每個區域:啟動所有VC游擊隊和擲1d6:如果數字<=VC游擊隊的數量,移除兩個敵人單位:任何單位(包括地下SF),但最後才能移走基地。然後:Attrition:每移除一個US正規軍/基地被移除,也移除1VC游擊隊。
NVA
- 上面有NVA武力和敵人單位的區域
- 1R/space
- 每個區域:每兩個NVA正規軍移除一個敵人/啟動所有的NVA游擊隊並擲1d6:如果如果數字<=NVA游擊隊的數量,移除兩個敵人單位:任何單位(包括地下SF),但最後才能移走基地。Attrition:每移除一個US正規軍/基地被移除,也移除1攻擊者。
TERROR
VC
- Spaces with Underground VC Guerillas
- Cost 1R per Prov/City (LoCs cost 0)
- In each space: Activate 1 VC G. If Prov/City: place Terror marker if none and shift 1 level toward Active Opposition. If LoC: place Sabotage marker if none.
NVA
- 上面有NVA正規軍或地下NVA游擊隊的區域
- 1R/Prov or City (LoC免費)
- In each space: Activate 1 NVA G. If Prov/City: place Terror marker if none and shift any Support 1 level toward Neutral. If LoC: place Sabotage marker if none.
SA(0 cost)
VC
- TAX[edit]
- Up to 4 spaces with Underground VC G and no COIN control
- Each space: Activate 1 VC G, shift 1 level toward Active Support, and add VC R = Econ value (if LoC) or 2x Pop # (if Prov).
- SUBVERT[edit]
- 1 or 2 spaces with Underground VC G and ARVN cubes
- In each space: remove 2 ARVN cubes OR replace 1 with a VC G. Also, -1 Patronage per 2 ARVN cubes removed (round down).
- AMBUSH[edit]
- 1 or 2 spaces where a VC Underground G marched or is about to attack. If on LoC, may target an adjacent piece.
- Activate that G and remove 1 enemy piece: any unit type, even Underground SF, but Bases last. No attrition.
NVA
- INFILTRATE====
- 1 or 2 spaces with NVA Base or NVA > VC. Choose either:
- If Base: place NVA Troops up to Trail Value + Bases there, AND may replace NVA Gs with Troops.
- OR if NVA > VC: shift Opposition 1 level toward Neutral AND replace 1 VC (even Tunnel) with matching NVA.
- BOMBARD====
- 1 or 2 spaces, each with ≥ 3 COIN Troops or 1 COIN Base AND ≥ 3 NVA Troops in same or adjacent space.
- Remove 1 COIN Troops per space.
- AMBUSH====
- 1 or 2 spaces where an NVA Underground G marched or is about to attack. If on LoC, may target an adjacent piece.
- Activate that G and remove 1 enemy piece: any unit type, even Underground SF, but Bases last. No attrition.
ARVN/USA
TRAIN
ARVN
- In Cities/Provs without NVA Control.
- Cost 3R per space where ARVN pieces placed.
- If City or COIN Base: place 1-2 Rangers OR 1-6 ARVN cubes. THEN, in 1 Train space: may replace 3 ARVN cubes with 1 ARVN Base OR if ARVN Troops, Police and COIN Control: Pacify 1-2 levels.
US
- Cities/Provinces with US pieces.
- Cost 3R per space where ARVN placed.
- Place 1-2 Irregulars OR if US Base: 1-2 Rangers or 1-6 ARVN cubes. THEN: a) in up to 1 COIN control Train space, pay to Pacify 1-2 levels OR b) in Saigon: transfer 1-3 Patronage to ARVN Resources.
PATROL
ARVN
- Any LoCs or Cities
- Cost 3R total.
- Move any ARVN cubes to adjacent then along/through as many LoCs/Cities as desired, but stopping at Insurgents. THEN, each LoC: activate 1 Guerrilla for each ARVN cube there. THEN, may free Assault on 1 LoC.
US
- Any LoCs or Cities, Cost 0.
- Move any US Troops to adjacent then along/through as many LoCs/Cities as desired, but stopping at Insurgents. THEN, each LoC: activate 1 Guerrilla for each US Troop there. THEN, may free Assault on 1 LoC.
SWEEP
Not in Monsoon
ARVN
- Any Provinces or Cities
- Move any ARVN Troops, if desired first onto adjacent Insurgent-free LoCs, then into adjacent spaces. THEN activate 1 Guerrilla for each ARVN cube/Ranger there, or if Jungle, 1 for every 2.
US
- Any Provinces or Cities, Cost 0.
- Move any US Troops, if desired first onto adjacent Insurgent-free LoCs, then into adjacent spaces. THEN activate 1 Guerrilla for each US Troop/Irregular there, or if Jungle, 1 for every 2.
ASSAULT
ARVN
- Spaces with ARVN cubes and Active Insurgents (cannot assault Underground Guerrillas)
- Cost 3R per space
- In each space: remove 1 enemy piece (NVA Troops, then Active Guerrillas, Bases last, 1 Tunnel marker max on 4-6) per 2 ARVN cubes in City/LoC, per 2 ARVN Troops in Jungle/Lowland, or per 3 ARVN Troops in Highland. +6 Aid per enemy Base removed. Note: Police only participate in Cities/LoCs assaults.
US
- Spaces with US Troops and Active Insurgents (cannot assault Underground Guerrillas)
- Cost 0R or 3R if ARVN Assault added.
- Each space: remove 1 enemy piece (NVA Troops, then Active Guerrillas, Bases last, 1 Tunnel marker max on 4-6) for each US Troop OR 2 for 1 if US Base OR 1 for 2 if Highland without US Base. THEN, in 1 of those spaces, may pay to add an ARVN Assault.
SA
No cost
ARVN
GOVERN
- 1 or 2 COIN Control spaces with Support, but not Saigon nor spaces selected for Training.
- Each space: add 3x Pop to Aid OR if more ARVN cubes than US cubes, transfer 1x Pop from Aid to Patronage and shift Support 1 level toward Neutral.
TRANSPORT
- Select 1 space.
- Move up to 6 ARVN Troops/Rangers from that space, if desired to adjacent then along/through as many LoCs/Cities as desired, then, if desired, into any adjacent destinations, but in all cases stopping at Insurgents. THEN, flip all Rangers Underground.
RAID
- 1 or 2 spaces
- Each space, move in any adjacent Rangers desired. THEN, may Activate 1 Underground Ranger there to remove any 2 enemy pieces, even Underground Guerrillas, but Bases last and no Tunnels.
US
ADVISE
- 1 or 2 spaces not selected for Training.
- Each space: Sweep in place with ARVN (cost 0) OR Assault with ARVN (cost 0) OR Activate 1 Underground Irregular or Ranger there to remove any 2 enemy pieces, even Underground Guerrillas, but Bases last and no Tunnels. THEN, may add +6 Aid.
AIR LIFT
- Any 4 spaces, but max 2 in Monsoon.
- Redistribute any US Troops and up to 4 Irregulars/Rangers/ARVN Troops among the selected spaces.
AIR STRIKE
- 1-6 spaces with COIN pieces, but max 2 spaces in Monsoon.
- Among the selected spaces: remove a total of up to 6 enemy pieces (losses order per space: NVA Troops first, then Active Guerrillas, Bases last and no Tunnels) AND shift each space 1 level toward Active Opposition. THEN, may degrade Trail 1 box.