Difference between revisions of "FitL"
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*Cost 3R total. | *Cost 3R total. | ||
*Move any ARVN cubes to adjacent then along/through as many LoCs/Cities as desired, but stopping at Insurgents. THEN, each LoC: activate 1 Guerrilla for each ARVN cube there. THEN, may free Assault on 1 LoC. | *Move any ARVN cubes to adjacent then along/through as many LoCs/Cities as desired, but stopping at Insurgents. THEN, each LoC: activate 1 Guerrilla for each ARVN cube there. THEN, may free Assault on 1 LoC. | ||
=== | ===US=== | ||
*Any LoCs or Cities, Cost 0. | *Any LoCs or Cities, Cost 0. | ||
*Move any US Troops to adjacent then along/through as many LoCs/Cities as desired, but stopping at Insurgents. THEN, each LoC: activate 1 Guerrilla for each US Troop there. THEN, may free Assault on 1 LoC. | *Move any US Troops to adjacent then along/through as many LoCs/Cities as desired, but stopping at Insurgents. THEN, each LoC: activate 1 Guerrilla for each US Troop there. THEN, may free Assault on 1 LoC. |
Revision as of 03:01, 24 November 2015
VC/NVA
Rally
VC
- +Tax or Subvert
- 在任何省分/城市無須支援
- 花1R/space
- 放置1 VC游擊隊/把兩個游擊隊換成一個基地/如果有VC基地,可以放游擊隊數量<=Pop+VC基地數/如果有VC:把VC翻面。
NVA
- +Infiltrate or Bombard
- 在任何省分/城市無須支援
- 花1R/space
- 放置1 NVA游擊隊/把兩個游擊隊換成一個基地/如果有NVA基地,可以放游擊隊數量<=Trail+NVA基地數。之後,可以花2R來移動Trail前進一格。
MARCH
VC
Not in Monsoon
- 任何區域
- 每個非LoC區域花1R (參見Trail的例外情況) 。(LoCs cost 0)
- 移動VC游擊隊到相鄰區域。如果目的地為LoC或有支援的區域,以及移動單位+COIN方塊/SF在該處>3:啟動所有移動中的游擊隊。
NVA
Not in Monsoon
- 任何區域
- 每個非LoC區域花1R (參見Trail的例外情況) 。(LoCs cost 0)
- 移動NVA正規軍/游擊隊到相鄰區域。如果目的地為LoC或有支援的區域,以及游擊隊數量+COIN方塊/SF在該處>3:啟動所有移動中的游擊隊。
ATTACK
VC
- 上面有VC武力和敵人單位的區域
- 1R/space
- 在每個區域:啟動所有VC游擊隊和擲1d6:如果數字<=VC游擊隊的數量,移除兩個敵人單位:任何單位(包括地下SF),但最後才能移走基地。然後:Attrition:每移除一個US正規軍/基地被移除,也移除1VC游擊隊。
NVA
- 上面有NVA武力和敵人單位的區域
- 1R/space
- 每個區域:每兩個NVA正規軍移除一個敵人/啟動所有的NVA游擊隊並擲1d6:如果如果數字<=NVA游擊隊的數量,移除兩個敵人單位:任何單位(包括地下SF),但最後才能移走基地。Attrition:每移除一個US正規軍/基地被移除,也移除1攻擊者。
TERROR
VC
- Spaces with Underground VC Guerillas
- Cost 1R per Prov/City (LoCs cost 0)
- In each space: Activate 1 VC G. If Prov/City: place Terror marker if none and shift 1 level toward Active Opposition. If LoC: place Sabotage marker if none.
NVA
- 上面有NVA正規軍或地下NVA游擊隊的區域
- 1R/Prov or City (LoC免費)
- In each space: Activate 1 NVA G. If Prov/City: place Terror marker if none and shift any Support 1 level toward Neutral. If LoC: place Sabotage marker if none.
SA(0 cost)
VC
- TAX[edit]
- Up to 4 spaces with Underground VC G and no COIN control
- Each space: Activate 1 VC G, shift 1 level toward Active Support, and add VC R = Econ value (if LoC) or 2x Pop # (if Prov).
- SUBVERT[edit]
- 1 or 2 spaces with Underground VC G and ARVN cubes
- In each space: remove 2 ARVN cubes OR replace 1 with a VC G. Also, -1 Patronage per 2 ARVN cubes removed (round down).
- AMBUSH[edit]
- 1 or 2 spaces where a VC Underground G marched or is about to attack. If on LoC, may target an adjacent piece.
- Activate that G and remove 1 enemy piece: any unit type, even Underground SF, but Bases last. No attrition.
NVA
- INFILTRATE====
- 1 or 2 spaces with NVA Base or NVA > VC. Choose either:
- If Base: place NVA Troops up to Trail Value + Bases there, AND may replace NVA Gs with Troops.
- OR if NVA > VC: shift Opposition 1 level toward Neutral AND replace 1 VC (even Tunnel) with matching NVA.
- BOMBARD====
- 1 or 2 spaces, each with ≥ 3 COIN Troops or 1 COIN Base AND ≥ 3 NVA Troops in same or adjacent space.
- Remove 1 COIN Troops per space.
- AMBUSH====
- 1 or 2 spaces where an NVA Underground G marched or is about to attack. If on LoC, may target an adjacent piece.
- Activate that G and remove 1 enemy piece: any unit type, even Underground SF, but Bases last. No attrition.
ARVN/USA
TRAIN
ARVN
- In Cities/Provs without NVA Control.
- Cost 3R per space where ARVN pieces placed.
- If City or COIN Base: place 1-2 Rangers OR 1-6 ARVN cubes. THEN, in 1 Train space: may replace 3 ARVN cubes with 1 ARVN Base OR if ARVN Troops, Police and COIN Control: Pacify 1-2 levels.
USA
PATROL
ARVN
- Any LoCs or Cities
- Cost 3R total.
- Move any ARVN cubes to adjacent then along/through as many LoCs/Cities as desired, but stopping at Insurgents. THEN, each LoC: activate 1 Guerrilla for each ARVN cube there. THEN, may free Assault on 1 LoC.
US
- Any LoCs or Cities, Cost 0.
- Move any US Troops to adjacent then along/through as many LoCs/Cities as desired, but stopping at Insurgents. THEN, each LoC: activate 1 Guerrilla for each US Troop there. THEN, may free Assault on 1 LoC.
SWEEP
Not in Monsoon
ARVN
- Any Provinces or Cities
- Move any ARVN Troops, if desired first onto adjacent Insurgent-free LoCs, then into adjacent spaces. THEN activate 1 Guerrilla for each ARVN cube/Ranger there, or if Jungle, 1 for every 2.
USA
- Any Provinces or Cities, Cost 0.
- Move any US Troops, if desired first onto adjacent Insurgent-free LoCs, then into adjacent spaces. THEN activate 1 Guerrilla for each US Troop/Irregular there, or if Jungle, 1 for every 2.
ASSAULT
ARVN
- Spaces with ARVN cubes and Active Insurgents (cannot assault Underground Guerrillas)
- Cost 3R per space
- In each space: remove 1 enemy piece (NVA Troops, then Active Guerrillas, Bases last, 1 Tunnel marker max on 4-6) per 2 ARVN cubes in City/LoC, per 2 ARVN Troops in Jungle/Lowland, or per 3 ARVN Troops in Highland. +6 Aid per enemy Base removed. Note: Police only participate in Cities/LoCs assaults.
USA
- Spaces with US Troops and Active Insurgents (cannot assault Underground Guerrillas)
- Cost 0R or 3R if ARVN Assault added.
- Each space: remove 1 enemy piece (NVA Troops, then Active Guerrillas, Bases last, 1 Tunnel marker max on 4-6) for each US Troop OR 2 for 1 if US Base OR 1 for 2 if Highland without US Base. THEN, in 1 of those spaces, may pay to add an ARVN Assault.
SA
No cost
ARVN
GOVERN
- 1 or 2 COIN Control spaces with Support, but not Saigon nor spaces selected for Training.
- Each space: add 3x Pop to Aid OR if more ARVN cubes than US cubes, transfer 1x Pop from Aid to Patronage and shift Support 1 level toward Neutral.
TRANSPORT
- Select 1 space.
- Move up to 6 ARVN Troops/Rangers from that space, if desired to adjacent then along/through as many LoCs/Cities as desired, then, if desired, into any adjacent destinations, but in all cases stopping at Insurgents. THEN, flip all Rangers Underground.
RAID
- 1 or 2 spaces
- Each space, move in any adjacent Rangers desired. THEN, may Activate 1 Underground Ranger there to remove any 2 enemy pieces, even Underground Guerrillas, but Bases last and no Tunnels.