Difference between revisions of "Blood Rage"

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[https://boardgamegeek.com/thread/1453891/solo-playing]
[https://boardgamegeek.com/thread/1453891/solo-playing]


- Take as much players you can, the last game I played was 5 players and I was surprised how much fun I had! It's more competitive the more players you add.
* Take as much players you can, the last game I played was 5 players and I was surprised how much fun I had! It's more competitive the more players you add.
- Suffle all agecards. Deal 8 cards to yourself. Other cards are used from pile for AI-enemies.
* Suffle all agecards. Deal 8 cards to yourself. Other cards are used from pile for AI-enemies.
- Take one mission for every AI-enemy. That's where clan is often headed.
* Take one mission for every AI-enemy. That's where clan is often headed.
- Take one monster randomly for every AI-enemy clan. They don't pay any rage for it.
* Take one monster randomly for every AI-enemy clan. They don't pay any rage for it.


Then you play first and can use firstplayermarker to determine whos turn is going. Throw a D6-dice to determine what AI-enemy is doing.
Then you play first and can use firstplayermarker to determine whos turn is going. Throw a D6-dice to determine what AI-enemy is doing.


1-2 = Pillage
**1-2 = Pillage
3-4 = Invade
**3-4 = Invade
5-6 = Upgrade
**5-6 = Upgrade


-Pillage is not always possible -> 1-3 Invade, 4-6 Upgrade
*Pillage is not always possible -> 1-3 Invade, 4-6 Upgrade
-Don't upgrade if you already did last turn
*Don't upgrade if you already did last turn
-Invade: 1-3 small figure (rage cost), 4-6 big figure and always throw possible solutions for AI-enemyplayer = where it would go? -> look at mission locations, or if you use Gods they give benefits and throw dice again like: 4 possible good locations, throw d6dice which and throw again if dice shows 5 or 6.
*Invade: 1-3 small figure (rage cost), 4-6 big figure and always throw possible solutions for AI-enemyplayer = where it would go? -> look at mission locations, or if you use Gods they give benefits and throw dice again like: 4 possible good locations, throw d6dice which and throw again if dice shows 5 or 6.
-enemy always participates fights if their locations are pillaged already -> free march to next land. Otherwise throw d6-dice again: 1-3 not interested patricipate, 4-6 going to fight.
*enemy always participates fights if their locations are pillaged already -> free march to next land. Otherwise throw d6-dice again: 1-3 not interested patricipate, 4-6 going to fight.

Latest revision as of 08:03, 18 November 2015

Setup

  • 四人遊戲:預先摧毀一個省份;三人:兩個;兩人:三個。
  • 把起始玩家指示物交給出生地最北邊的玩家。

流程

Gods' Gifts

拿Age圖板上的牌發給遊戲者每人八張,剩下的放回盒子。每人選一張(雙人遊戲時選兩張),然後將剩下的傳給旁邊。重複直到所有人都選好六張牌,剩下的兩張牌牌面朝下棄掉。(第一次玩可以直接用發的八張牌,不要選)。

Action

從起始玩家開始,每人進行一個行動。行動時會耗費Rage值。當Rage為0時,即使是免費行動也不能作。
  • Action階段結束:當所有玩家的Rage值歸零,或是還沒被摧毀的省份都已經進行過Pillage。

Invade

從玩家的儲藏庫裡放一個模型到地圖上的空白村莊(如果是船則選海岸)。圖板上的模型數量不能超過Horn值(Valhalla不算圖板)。

March

移動省份上的任意數量模型到另外一個省份上的空白村莊(不能選海岸),新省份不需要是鄰近的省份。船不能移動。

Upgrade

從你的手牌中放一張牌到clan sheet上,以加強你的能力。如果還有升級空格,則每個格子上的升級能力分別計算。如果沒有,棄掉舊的升級卡換成新的。

  • Troop Upgrade: 當你進行Leader、Warrior或船升級,如果你的儲藏庫裡還有對應的模型,可以立即免費Invade(一次?)。
  • Monster Upgrade: 進行怪物升級時,將對應的怪物套上你對應顏色的底盤,把它擺到你的儲藏庫。在接下來的遊戲中它是屬於你的。你可以立即使用它invade,不用支付Rage。 你的怪物會死,被送到Valhalla就像其他模型一樣。當Ranarok階段也可獲得Glory。你同時最多可以有兩隻怪物。如果你棄掉舊的怪物卡來放新的怪物到升級空格時,把舊的怪物放回盒子。

Quest

從手牌面朝下放一張Quest卡到clan sheet上來接任務。在Quest階段時,如果能滿足已接的Quest卡上條件,可以獲得上面的獎勵。

Pillage

攻擊一個省份以取得它的獎勵。

集合

從發起攻擊玩家的左邊玩家開始,可以把鄰近省份的模型移到進行戰鬥的省份,一次一個。順時針進行。這裡移動模型不用花費Rage。當該省份的村莊已滿,或是沒有玩家要加入時,戰鬥開始。世界樹沒有參與的模型數量限制

如果被攻擊的省份中只有你的模型,自動獲得勝利。你可以獲得該省份的獎勵,但不會獲得Glory。

戰鬥開始時,在該省份及所屬海岸的模型都要參與。

使用卡片

每個參與戰鬥的玩家從手牌中選一張卡片,面朝下拿在手中。等到大家都選好時一起翻牌。所有玩家都必須出牌(除非沒有手牌)。

如果是戰鬥卡,計算它的STR或效果;如果是其他類型的卡片則沒效果。

每個部族計算自己的STR總和。

有些卡片可以在結算STR後加入,這些卡片從發起攻擊的玩家開始使用,順時鐘直到沒有玩家要使用。這些特殊卡片必須在決定勝者之前使用。

戰鬥結果

擁有最多STR的玩家獲勝。如果平手,則大家都是輸家。

獲勝的玩家丟掉所有戰鬥使用的牌,其他人則把牌收回手中。

所有輸家把參與戰鬥的所有模型放到Valhalla。

如果發起攻擊的玩家獲勝,則獲得該省份的獎勵。把獎勵token翻到pillaged那面,代表此Age不能再被攻擊。

  • Rage獎勵:把Rage前進一格
  • Axes獎勵:把Axes前進一格
  • Horn獎勵:把Horn前進一格
  • +5獎勵:獲得5 Glory
  • 世界樹獎勵:三種stat都前進一格

如果其他玩家獲勝,沒有人會獲得省份獎勵。但其他玩家可以在此Age之後的時間對該省份發起攻擊。

最後計算勝利者的Glory,不管他是不是發起攻擊者。勝利玩家可以獲得等同Axes值的Glory點數。

Discard

所有玩家棄掉手上所有牌,只留一張。可以在下個Age使用。第三Age時要棄掉所有的卡片,不能保留。

Quest

所有玩家翻開已接的Quest卡。如果滿足卡上的條件,會獲得卡上的獎勵,並且可以提升任一Clan狀態一格。如果沒有滿足,沒有獎勵也沒有處罰。把所有翻開的Quest棄掉。

大部分的Quest需要在特定省份獲得最多STR。把你在該省份(包括海岸)上所有模型的STR加總,如果你是最高的就可以獲得獎勵,平手或低於對手就算失敗。

Ragnarok

拿目前Ragnarok格子上的指示物被摧毀面朝上放到對應的省份上。該省份被摧毀並且不再使用。

被摧毀省份(包括海岸)上的模型皆死亡,並且移到Valhalla。所有死亡的模型會讓它的部族獲得Glory。第一Age每個模型獲得2分,第二Age獲得3分,第三Age獲得4分。接著把Doom指示物放到下個Age要被摧毀的省份上。

Release Valhalla

將Valhalla裡的模型回到所屬玩家手上。

End of Age

在移動到下一Age之前,把圖板上所有的Pillage指示物翻到reward面。這些指示物不會重洗。

起始玩家指示物交給左邊的玩家。

移動Saga指示物到下一Age。從新的回合開始。

End of Game

當第三Age的Release Valhalla結束後,開始計分。此時最後的加分機會,看你的clan stat是否有達到傳奇等級,如果是第四或第五等級加10分,最後等級(第六)加20分。

得分最多的玩家優勝。

單人變體

[1]

  • Take as much players you can, the last game I played was 5 players and I was surprised how much fun I had! It's more competitive the more players you add.
  • Suffle all agecards. Deal 8 cards to yourself. Other cards are used from pile for AI-enemies.
  • Take one mission for every AI-enemy. That's where clan is often headed.
  • Take one monster randomly for every AI-enemy clan. They don't pay any rage for it.

Then you play first and can use firstplayermarker to determine whos turn is going. Throw a D6-dice to determine what AI-enemy is doing.

    • 1-2 = Pillage
    • 3-4 = Invade
    • 5-6 = Upgrade
  • Pillage is not always possible -> 1-3 Invade, 4-6 Upgrade
  • Don't upgrade if you already did last turn
  • Invade: 1-3 small figure (rage cost), 4-6 big figure and always throw possible solutions for AI-enemyplayer = where it would go? -> look at mission locations, or if you use Gods they give benefits and throw dice again like: 4 possible good locations, throw d6dice which and throw again if dice shows 5 or 6.
  • enemy always participates fights if their locations are pillaged already -> free march to next land. Otherwise throw d6-dice again: 1-3 not interested patricipate, 4-6 going to fight.