2017埃森

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小方哥寫的2017GenCon

https://boardgamegeek.com/geekpreview/4/spiel-17-preview

自行出版

  • 21 Days (2017):1–4 Players/30–45 Min/10+/Weight: 2.00/Designer Erik Winkelman/Artist Eric Kenter

17 October 1903: The Esperanza ends up in a terrible storm and loses its battle against the elements. 163 people lose their lives, but a small group survives this disaster and washes ashore on the isle Juan Ansidad. For weeks they wait, hoping to be rescued, but they slowly run out of food. They come to realize that if they ever want to get home again, they will have to take matters into their own hands. A raft is carefully put together and with a small ration four brave survivors try their luck on the Pacific, looking for salvation. You have found the logbook in which the four survivors wrote down their adventures — their story, which lasted 21 days.

In the dice-driven survival board game 21 Days, you relive the events of 21 days recorded in this recovered logbook. The purpose of the game is to have (at least) one of the survivors rescued by the rescue ship on the 21st day. You do this by following the events described in the logbook and having the survivors, represented by two stacked dice per survivor, choose and perform actions on the various locations on the game board by using their placement dice.

Don't lose too many planks of the raft or else you will lose some of your survivors as well! In 21 Days, the four survivors are stuck together on a raft made out of six planks that are held loosely together. Some events during the 21 days may cause some planks to drift off. There are ways to prevent this, like saving up hope tokens or picking the right bottle cards. When the rescue ship enters the final spot on the rescue track and there are still survivors left on the raft, you will be saved and win the game.

21 Days is a dice-driven, Ameritrashy, game, so a lot depends on how you will roll the dice! However, there are ways to alter the dice, plan ahead, and make use of your survivor's special skills.

  • Adellos (2017): 2–4 Players/20–50 Min/10+/Designer Till Engel

Adellos is a turn-based tactical strategy board game for 2-4 players. Each player controls a medieval nobleman, who hires various units (soldiers, riders, thugs, etc.) and tries to overcome the other players. The players have twelve different units with unique skills to choose and control. They also have to manage their gold income and the flow of action cards that each player can use on their turn for effects that influence the game. Everything takes place on a symmetric battle map. Every nobleman has a specific and unique skill that can influence the game from the start.

Turns are played in two phases. During the first phase, players gain the resources their units provide. In the second phase, players hire units, move, attack, or play action cards. Every action costs a specific number of action points. The players start with three action points and an amount of gold, depending on their position. Players can increase their action points throughout the game to build up huge turns.

  • Green Box of Games (2016): 1–10 Players/5–120 Min/5+/Designer Jørgen Brunborg-Næss/Artist Jørgen Brunborg-Næss

The Green Box of Games is a game system in a box. Designed to be like a deck of cards for board games, it contains a set of standardized components that can be used to play a myriad different games, both traditional games like Ludo, Halma and Backgammon as well as adaptations of popular modern games like Catan, Carcassonne and Cartagena. In addition, truly original games have been developed for the box, and you are encouraged to create your own games as well.

The Second to None Edition (2017) comes with rules for 16 different games in English, German and French. On the official website there are a total of about 40 games available, and on the game's forums here on BGG there is a growing community sharing ideas for new games.

  • Heldentaufe (2017): 2–5 Players/60–90 Min/10+/Weight: 2.18/Designer Simon Junker/Artist Mathieu Leyssenne

The day that you have been waiting for has come. At last, you can prove that you are worthy of being a member of the Hero‘s council. Show them your skills by collecting the golden monster teeth. But be aware - the lands of Taora are not as peaceful as they seem. Rumor has it, that in the dark and gloomy Netherworld, some friends become enemies...

Now get up and hurry! The Heldentaufe already started. Be the first who returns the teeth of glory.

The unique experience of Heldentaufe arises due to two distinct but connected realms: The Upper world and the Netherworld. Heroes can travel back and forth to the separate worlds through so-called "portals".

Events and activities taking place in the Upper world are mostly serene and peaceful. You will harvest natural goods, carry out missions and trade items that you find. Somewhere hidden in the Netherworld lies a bright and shiny treasure. But what underworld would be complete without monsters and traps?

Players will change perspective frequently since they not only have to tell their hero which move to make next, but also command the monsters in the Netherworld, as soon as an opponent enters the dark realm. In a game with three or four players, forging an alliance to increase a player's odds in combat against monsters can be a smart choice. However, players should choose their swordmates wisely - once unearthed, the treasures of the Netherworld might lead even their most trusted allies to suddenly turn against them...

Due to the two distinctly different worlds, both aggressive warmongers and pacifistic characters will embrace the gameplay of Heldentaufe.

Heldentaufe is easy to learn and lets you experience all the key elements of a true adventure role-playing game (discovering treasures, collecting items, completing missions, and battling monsters).

A game for tactical players who can count on their luck in critical situations.

  • Lost in Time (2017): 1–4 Players/20–45 Min/10+/Weight: 2.00/Designer Jason St.Just/Artist Erik Scheele, Jason St.Just

Lost in Time is a thematic game centering around time travel with three sets of rules that allow for different ways of play. The game consists of 88 cards with beautiful historical illustrations.

The first version of the game is light and easy, specifically designed for children ages 10 and up. It's the year 2031: you are one of the very first time travelers and you have been sent to the past. However, your time machine does not work as it was supposed to (isn't that typical!) and you are left stranded in the past. Now you have to get back to the year 2031. The player who is the closest to the year 2031 after the eighth leap wins! Each game round the players must place a card on their timeline but the problem is: not everybody will want to travel to the future like you do, some will want to jump to the past. And if you can't place anything on your timeline, you run the risk of being absorbed by the vortex. It's a tug-of-war in time & space. Duration of play: 20 to 30 minutes.

The second version, The Time Bandits, is semi-cooperative and lets the players choose between being the secret agents or the thieves. The thieves, sent to the past by a criminal organization, must collect four historical artifacts before the eighth card has been played — without being caught by the agents. These agents have been hired & vigourously trained by the government to hunt the criminals down throughout the centuries before they end up changing the past and thus also automatically...the future. All players receive a deck of 18 cards which represent their time machine's battery allowing them to conjure up a wormhole in order to jump into time. The players must keep a close eye on the level of their battery: if it's empty, they will not be able to jump in time anymore and they will end up Lost in Time. In this version, the players are allowed to take items with them in their backpack to help save their skin if they end up in a historical disaster (Battle of the Somme or Eruption of the Vesuvius...). Both the agents and thieves can also make use of famous historical characters (Elizabeth I, Napoleon or Lenin...) to help them stop their rivals! If a players ends up in a period within the influence of a historical character who is allied to his rival, he will be in serious trouble! Duration of play: 30 to 40 minutes.

The third version is a solo variant. An attack has been made on your lab, and you've managed to escape in the "nick of time" by opening up a vortex and jumping in. You are a lonesome chrononaut with only one objective: get back to the year 2031 and prevent the attack on the lab. Before traveling to the past, you must decide how many batteries (deck of cards) to bring along. Every leap in time costs an amount of energy and even moreso if you end up in a period of disaster. When your batteries are empty, you are stuck in time, so you must be economical with your available energy! Will you jump in time immediately and save your battery, or will you press your luck and spend more energy in order to find a data chip that will help your travel through time more easily? Duration of play: 15 to 20 minutes.

Can you survive the past?

  • Potato Pirates (2017): 3–6 Players/20–45 Min/6+/Designer N/A

Potato Pirates is a lethal combination of potatoes, programming, and piracy rolled into an epic card game.

Roast, mash, or fry your opponents and send them down to Davy Jones' locker — but before you can reign terror on the high seas, you have to first master the art of potato war. Use programming concepts such as functions, loops, and conditionals to fortify your attacks. If that's not enough, you could just loot and hijack your way to victory by saving Potato King from the deadlock of doom.

When in need, summon the Kraken to your aid and deny everything...

2F-Spiele

  • Fabled Fruit: The Lime Expansion (2017):2–5 Players/25 Min/8+/Designer Friedemann Friese/Artist Harald Lieske

魔法果汁的擴充,增加20個新場地,刺激的賭博指示物跟神秘的隱形斗篷(?)

  • Fast Forward: FEAR (2017):2–5 Players/15 Min/8+/Designer Friedemann Friese/Artist Harald Lieske

搞鬼嚇人的遊戲。使用跟魔法果汁一樣的機制,快速的手牌控制遊戲。這個系列預計會出三個不同的遊戲。

  • Fast Forward: FLEE (2017):1–4 Players/75–90 Min/12+/Designer Friedemann Friese/Artist Harald Lieske

合作逃離怪物的遊戲。同上。

  • Fast Forward: FORTRESS (2017):2–4 Players/15 Min/10+/Designer Friedemann Friese/Artist Harald Lieske

佔領堡壘的遊戲。同上。

  • Finished! (2017):1 Players/30–45 Min/10+/Designer Friedemann Friese/Artist Harald Lieske

單人遊戲。It is a typical day at work. Your working schedule is chaotic as always and it‘s time to focus on the task at hand. Start sorting files and do not fall asleep. If you require a jolt of caffeine or rush of sugar, there is a limited supply of coffee and a small stash of sweets to help complete your tasks and get finished!

You start Finished! with a shuffled deck of 48 cards and try to sort these cards by cycling through the draw stack during eight rounds. You may sort cards only in your "present" area, but helpful actions will let you manipulate your cards in many different ways. If you sort all cards starting from card 00:01 up to card 00:48, you win the game! If this is too easy for you, the game offers four difficulty levels.

Whether or not you win the game, we will invite you to watch a short movie at the end of the game!

  • Power Grid: Fabled Expansion (2017):2–6 Players/120 Min/Age: 12+/Designer Friedemann Friese/Artist Harald Lieske

電力公司的童話擴充。加入魔法果汁的機制。

2Tomatoes

4Dados

A-games (Board Game)

A-Muse-Ment

ABACUSSPIELE

ABBA Games

Academy Games

Act in games

ADC Blackfire Entertainment GmbH

AHC

Alderac Entertainment Group (AEG)

alea

Alley Cat Games

AMIGO Spiel + Freizeit GmbH

analog lunchbox (アナログランチボックス)

aoimachi (青い街)

APE Games

Aporta Games

Ares Games

Artipia Games

ASYNCRON games

AVStudioGames

2017埃森B-